Tag: XBox 360



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365 Adventures in 2011: Day 331 – Rocksmith

One day after playing guitar for the first time in months, Michelle tells me about a new Xbox 360 game called Rocksmith that utilizes real guitars as controllers. It’s not like Guitar Hero or Rock Band where players just pound on big colored buttons. This game actually requires a real guitar to play – and it’s FUN. It’s exactly what I have said should exist since Guitar Hero first became popular. As a guitar player, I find Guitar Hero to be horribly dull, reducing a real musical instrument to a child’s play toy. But within minutes, Rocksmith had me really playing along with familiar songs as well as songs I had never even heard before with no practice needed.

The game says it varies skill level on the fly, adjusting itself down for those who don’t know how to play guitar and up for those who do. I’ve only tried playing to the best of my ability and it keeps challenging me. But I imagine it would be an incredible way to learn to play guitar too. After all, that’s exactly how I learned years ago – just by repeatedly trying to play along with CDs. Rocksmith facilitates that interaction with fun visuals, including a “guitarcade” that turns guitar playing into an arcade game, like shooting at ducks.

It’s pretty amazing and I look forward to playing guitar more often as a result of buying it. It’s not a cheap game ($80 on Amazon) but it’s worth every penny if it gets me to pick up my instrument more.

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365 Adventures in 2011: Day 329 – Rise of Nightmares

We hit Black Friday and it didn’t hit us back. 9pm at Toys R Us, midnight at Best Buy, followed by Game Stop, Colosseum of Comics, and Target. And we bought at least one thing at each store, some we had set out to get and others spur-of-the-moment purchases, but all at good prices. A highlight is the game “Rise of Nightmares” ($20 off!) which allows me to bludgeon undead creatures by flailing my arms wildly using the Xbox 360 Kinect system. It’s Thankskilling after all!

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365 Adventures in 2011: Day 311 – Kinect Disneyland Adventures

My review copy of Kinect Disneyland Adventures arrived in the mail. Can’t argue with a virtual Disney theme park! More thoughts to come soon. Glad to finally get some solid use out of the Kinect we won from Dave and Buster’s recently.

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365 Adventures in 2011: Day 186 – Wrapping up LA Noire

This is my first duplicate photo of the year (that I know of). I took a photo of the LA Noire video game box when I first got it and tonight I beat the game, so here it is again. I didn’t make it to 100% yet, with quite a few street crimes, hidden vehicles, film reels (which I’ve found *none* of), and other assorted things to discover, but I did finish the story. The game started out really strong, got better and better, then got a little confusing at the end as the story moved into a multi-case arc that tried to pull together almost everything that had happened so far. It played out like a final season of a long-running TV show that writers didn’t plan for and quickly created when the show got cancelled. I’m sure the story made sense, but too many characters and small plot details left me not caring anymore. The game was fun to the end, but I lost interest in the story about 4 or 5 cases before the completion. I do want to go back and replay some of the cases I did poorly in to see if I could interview people correctly this time. I’m still not sure exactly what the trick is to pick the right questions to ask…

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Return of the point-and-click adventure game – Monkey Island™

Yesterday, I began a series of posts about the return of my favorite genre of video games, the point-and-click adventure, with some thoughts on the newest games featuring Sam & Max.

Now get your breath mints ready as we head for Melee Island™ and…

The Secret of Monkey Island™: Special Edition

No fan of point-and-click adventures can resist any game with Monkey Island™ in the title. Much to the surprise of such fans, two new games are now available for consumption following the adventures of Guybrush Threepwood, Mighty Pirate™ in his quest to defeat the Ghost Pirate LeChuck.

First up: The Secret of Monkey Island™: Special Edition has hit XBox 360 via XBox Live Arcade. It’s a remake of the original with redrawn HD graphics, a new musical score, and plenty of fantastic voice acting.

The gameplay of the Special Edition is fantastic. It feels just like the original, even with having to drag a pointer around the screen using the XBox analog joystick. The selection of commands (“Look at”, “Talk to”, etc) is a little bit clunky, requiring the use either a drop down menu or the directional pad. But other than that, the new version performs well.

Unfortunately, the new graphics leave something to be desired. Here is a comparison image between the original and the Special Edition (click the bottom one to enlarge it in a new window):

The graphics have been (more or less) faithfully recreated, replacing pixelated graphics with sharp, crisp HD images. However, in many cases, some visual comedy elements have been replaced with uninspired artwork lacking the same style and flair of the original. Sometimes it works, sometimes it doesn’t. It seems like the artists in the new version took some artistic liberties in places where it wasn’t necessary.

But all of the most important elements remain accurate, or improved upon, so I can’t complain too much about the artistic style of the Special Edition. In fact, one artistic decision that did work for me was to replace the old semi-realistic close-ups of people with new animated ones. Here’s an example:

The coolest feature of the Special Edition is the ability to seamlessly switch back and forth between the classic and new versions of the game. By hitting the Back button on the XBox 360 controller, the screen shifts and zooms, allowing you to get the original pixelated experience and the HD graphics all at once. Groovy.

There are also a number of visual references to other LucasArts point-and-click adventure games scattered throughout the Special Edition. I won’t spoil them for you here, but it was nice to see a few familiar characters hidden amongst the scenery.

If you’re not familiar with the original game’s puzzles, you’ll likely beat it in around 6-7 hours. If you’re one to get stuck a lot in this type of game, the Special Edition will guide you along with its built-in hint system. No need to head to GameFAQs every few minutes. Of course, if you already know how to navigate you’re way through the game, you’ll likely conquer it in a couple of hours or less.

And if you don’t have an XBox 360 or would like to take Guybrush and the gang with you on the go, you can also play The Secret of Monkey Island™: Special Edition on your iPhone or iPod Touch.

But this isn’t the only new entry into the Monkey Island™ saga…

Tales of Monkey Island™

Like with the new Sam and Max series, Telltale Games is bringing the whole Monkey Island™ world back to life, but this time with 3-D graphics. The first episode in the new Tales of Monkey Island™ series is available for download now exclusively on the Nintendo Wii via WiiWare. Screenshots:

I’ve only played the first 15 minutes of this game so far, but it seems like a decent variation on the Monkey Island™ series. The voice acting is good, though the audio quality is a bit rough. Likewise, the game’s frame rate seems to be low, causing the game to be quite choppy at times. I’m not sure if Telltale Games pushed the Wii’s processing power limits (judging from the seemingly low polygon count of objects, I doubt it) or if there’s just some other problem with the game.

Like Telltale’s Sam & Max series, the dialogue trees in this game appear to have issues. You pick one phrase and Guybrush says something similar, but not quite as funny. It’s kind of baffling.

At $10 per episode, the price is steep. If this game is anything like the Sam and Max series from Telltale Games, I imagine I’ll get around 2 hours of gameplay out of each episode. Comparing that to the $10 I paid for 6-7 hours of playing The Secret of Monkey Island™: Special Edition and it doesn’t quite seem worth it. Even worse is that you can purchase all five episodes on PC for around $35. Why do Wii players pay a premium?

Even with the high cost, I simply couldn’t resist this purchase and will likely continue to buy the episodes as they’re released. But if you’re not a huge fan of Monkey Island™ or point-and-click adventures, I’d advise that you steer clear of this one for now, at least until the price drops.

Monkey Island™ 2 Special-Uber Edition

Some Germans have created a fantastic concept of what they’d like to see out of a Special Edition-style remake of Monkey Island™ 2. While this is essentially a fan’s hopes and wishes, it is extraordinarily well made:

We can only hope that LucasArts sees this (I’m sure they will) and decides to go down this path (not likely) in creating the next Monkey Island™ game.

Have you played any of the Monkey Island games, new or old? Comment!

Next up in tomorrow’s post… Indiana Jones and the Fate of Atlantis!