Tag: adventure
365 Adventures in 2011: Day 1 – Christmas house
Inspired by the web site 365 Project and my friend Lisa, today I begin a picture-a-day post for the year of 2011. Hopefully it will turn out to be a fun way to document a year of my life.
So here’s photo #1, my house lit up on New Year’s Day night minutes before I took down all the Christmas lights:
(Full disclosure: I started late and posted this on Jan. 2, but backdated the post to Jan. 1. But I really did take this photo yesterday. I swear!)
I’ll also be posting each of these photos in an album on my personal Facebook page. Send me a friend request if you like.
TweetFollow me to Lanyard Lab, your home for custom lanyards
I truly appreciate everyone who has followed me online over the past few years. It all started with gaining thousands of listeners and fans of Inside the Magic. Then it grew to this blog. And in the process, I’ve also grown a small following on Twitter and Facebook.
It’s been a whole lot of fun to interact with all of the listeners, viewers, and readers over the past few years. But I’ve never really spent much time interacting with all of you on a business level. Sure, many of you followed me to Orlando Attractions Magazine, but one-on-one interaction was fairly limited there.
Now I ask that you follow me over to my new adventure: Lanyard Lab.
If you’re ever in the need of custom lanyards, I hope you’ll come to us first – and then we’ll convince you to stop looking anywhere else. :) We can put your name, organization name, logo, or any other graphic onto lanyards – those strips of fabric that hang around your neck to advertise and promote your business, show school or team spirit, or just unite a group. And we’ll get them to you in as little as 7-10 days.
And it may seem that custom lanyards aren’t as fun as a podcast about Disney or chatting on Twitter, but you all know me very well by now and you know that I don’t partake in activities unless I truly enjoy them. And with Lanyard Lab, I am able to interact one-on-one with anyone who inquires with us. I am answering the phones, e-mails, sending price quotes and artwork, and processing orders.
So, again, I ask for your help. If you need custom lanyards give Lanyard Lab a shot. If you know anyone else who might need customized lanyards, please pass our information along to them. Or if you’ve got a web site or blog and simply want to help out, then please link to us. You can even use this graphic:
You can visit us directly at www.LanyardLab.com.
Thanks to everyone who has followed me as I’ve hopped around the Internet for the past few years. I’m excited about my latest opportunity and I hope to hear from you soon!
TweetReturn of the point-and-click adventure game – Wish-list for the future
After lending you my thoughts over the past few days on the return of the point-and-click adventure genre via Sam & Max, Monkey Island™, and Indiana Jones and the Fate of Atlantis, I now offer my hopes for the future…
Future Point-and-Click Adventure Release Wish-List
If I had my say in what point-and-click adventure games to re-release next, my top choice would easily be Day of the Tentacle. Screenshots:


This sequel to Maniac Mansion (which would also make for a fantastic remake) epitomizes everything that is great about the point-and-click adventure game genre. The artistic style is completely off the wall and is just begging for a talented artist to come and and redraw it all in HD.
Day of the Tentacle’s original voice acting is superb and would not need to be touched. Hopefully the original recording masters are still lying around a hard drive somwhere.
I still have my original Day of the Tentacle game discs and I’m regularly tempted to pop them in and play through the whole story again. However, I’ll hold off with the hope of a remake emerging some day.
In a close second place, I’d love to see Telltale Games take on Grim Fandango and bring Manny Calavera back to life… er, death. Screenshot:

This was LucasArts’ entry into the world of 3-D adventures and it closely resembles what Telltale Games is doing now with Sam & Max and Monkey Island™. It seems like it would be a no-brainer for Telltale to pick up where LucasArts left off and continue this unique story.
But until these come to a console near you, those of you who want to enjoy these classic point-and-click adventure games should check out ScummVM. It’s an emulator that allows you to play any of these old LucasArts games that use the “SCUMM” engine. Of course, you have to have a copy of the game too.
That wraps up my series of posts about point-and-click adventure games. Weigh in with your thoughts on this genre by commenting!
TweetReturn of the point-and-click adventure game – Sam & Max
When the Nintendo Wii was announced to have a mouse-like controller/remote several years ago, my initial reaction was hope for the return of point-and-click adventures. Out of all game genres, this comedy-filled play-at-your-own pace style of gameplay suits me best. These games are simply fun. There’s no dying or game over screen. You simply navigate through endlessly-detailed locales, talking to zany characters via amusing conversation trees, and even occasionally use your brain to solve puzzles using inventory items in inventive ways.
The best point-and-click adventures came from LucasArts. Classic titles like Sam & Max Hit the Road, The Secret of Monkey Island™, Day of the Tentacle, and Indiana Jones and the Fate of Atlantis really embodied everything that the genre is all about. Unfortunately, likely do the increasing popularity of gaming consoles, the genre faded away toward the end of the ’90s.
But now, point-and-click adventures are finally making a comeback, not only on the Nintendo Wii, which allows for traditional point-and-click interaction using its Wiimote, but also on the XBox 360. One-by-one, classic characters are finding new life off of the computer and onto televisions everywhere.
In a series of posts over the next few days, I will explore this return of the point-and-click adventure beginning with…
Sam & Max
Sam & Max Hit the Road was a hilariously bizarre point-and-click adventure computer game from LucasArts that followed an anthropomorphic dog and rabbity-thing through various capers in a film noir meets Saturday morning cartoon kind of way. Screenshot:

Now, Telltale Games has released two volumes of new “episodes” featuring the duo, rendered in 3-D that still holds mostly true to the 2-D style of the original. The first volume (Sam & Max Save the World) is available on PC, Nintendo Wii, and XBox 360 (via XBox Live Arcade). The second volume (Sam & Max Beyond Time & Space) is currently only available on PC but is coming to the other two platforms “soon.” Screenshot:

I believe Telltale Games can be credited for the resurrection of point-and-click adventures. Prior to the release of Sam & Max Save the World, gamers were completely without any interesting or worthwhile additions to the genre.
I’ve played through the entire first volume of this new Sam & Max series and found it to be about 95% accurate to what the original LucasArts games were all about. It was full of inane comedy that often makes no sense, crazy characters, and a bizarre array of inventory items that ultimately come in handy.
TweetMONDAY MEDIA: Henry Hatsworth and the Puzzling Adventure

What happens when you combine a side-scrolling platform adventure with a puzzle game?
Henry Hatsworth and the Puzzling Adventure
Henry Hatsworth and the Puzzling Adventure is a game that forces players to think a little bit differently about what it means to play a video game. That is, it actually makes players play two intertwined games at once.
The side-scrolling adventure portion resides on the top screen of the Nintendo DS and resembles most platformers like Super Mario Brothers or Ghosts ‘n Goblins. You control Henry Hatsworth, a treasure-hunting professor-type (complete with monocle), who seeks out some sort of legendary golden suit. Along the way, you run, jump, swing a sword, and shoot at enemies. You have extra lives (that are gained by picking up bowler hats, like the one Hatsworth wears) and your life bar is made of hearts. All very standard for a side-scrolling adventure.
On the bottom (touch) screen exists a Bejeweled-style puzzle game, where you have to slide blocks around to match the colors in rows or columns of 3, either using the directional pad or stylus. It’s a fairly simple puzzle game that could get old quickly if it weren’t for its direct effect on the action on the top screen.
As you knock off enemies from the top screen, they fall into the puzzle world and appear as colored blocks. The blocks all incrementally work their way to the top of the screen over time and if any of the enemy blocks make it to the top, they’ll pop out and potentially injure Hatsworth. So you have to eliminate them just like any other block. In addition, power-ups sometimes appear in the puzzle, allowing Hatsworth to gain life or have special abilities in the adventure world.
The good news is that you don’t work on both screens simultaneously. You switch between them with a button press, so you don’t have to worry about an enemy hurting you in the adventure world while you’re working on the puzzle. There is also a puzzle meter that only allows you to be in the puzzle world for a limited amount of time before returning you to the adventure world, so you don’t spend your entire time aimlessly eliminating blocks.
Now, after all that explanation… is the game actually fun? Yes and no. At first, I thought the concept was very inventive and had a lot of potential for making two great gaming genres even better. Unfortunately, neither the side-scrolling portion nor the puzzling portion are great games on their own. I’ve played through the entire first world of the game and found the side-scrolling portion to be extremely repetitive. The same enemies come out over and over (in increasing numbers) as you work through levels that all have the same rather dull look to them. Entering the second world was a nice change of scenery, but I suspect the same thing will happen as I traverse through all of its individual levels. The puzzle suffers from the same simplicity, offering very little variety.
However, the interaction between the two mediocre games is what really saves Henry Hatsworth and the Puzzling Adventure. I do enjoy smashing enemies in the top screen for a while and then switching over and matching colored blocks for a while, knowing that my actions in both screens matter to my overall progression in the game.
As far as puzzle games for the Nintendo DS go, Professor Layton and the Curious Village has us spoiled with its unique and inventive puzzles. The fact that the lead character of Henry Hatsworth and the Puzzling Adventure is a similar type of person to Professor Layton likely hurts this game, as it draws too many unneeded comparisons between the two. The games are really nothing alike.
In the end, I’m happy that I rented Henry Hatsworth and the Puzzling Adventure instead of buying it and I will likely give up on it after a few more repetitive levels. It’s a great game to pick up and play a level or two, but don’t expect to be sucked in and playing for hours on end.
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