Category: Video Games



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Electronic Arts Sends Journalists Illegal Weapons to Promote Godfather II Game

Journalists often receive fun and unique items with press kits to ensure that they pay attention to what’s being sent to them. But it looks like Electronic Arts wasn’t up on their weapons law when promoting their new Godfather II game…

From yahoo.com:

The game in question: Godfather II, a Grand Theft Auto-style adventure based on the famous movie. The offending item: a set of brass knuckles, mailed to video games journalists together with other goodies including a cigar, a silk handkerchief, and a book of matches. But while it nicely complements the game’s mafiosi theme, it also had the unfortunate side-effect of turning recipients of the mailing into criminals, as mere possession of brass knuckles is illegal in many states and can carry hefty penalties.

After blog GamePolitics expressed its consternation, the publisher began a flurry of hush-hush phone calls to arrange the return of the weapons. EA declined to comment beyond expressing a desire to assist journalists in proper disposal of the items.

How long before these end up on eBay?

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TUESDAY TECH: Saitek/MadCatz Aviator Flight Stick Review

I’ve been a flight simulator fan for as long as I’ve owned a computer. While they’re somewhat entertaining when controlled by a gamepad or a keyboard/mouse combo, nothing beats sitting in front of a good flight sim with a quality joystick. Over the years, the availability (or lack thereof) of flight sticks on home consoles has unfortunately been very slim. Many of those that have been released were cheap or simply did not work. Now, after years of hoping and waiting, I can finally enjoy playing a few great flight simulator games comfortably on my couch with the new…

Aviator Flight Stick from Saitek/MadCatz

I was extremely excited when I first learned about the Aviator flight stick in January. Two and a half months later, I finally got my hands on one… which wasn’t easy. The joystick is made by a company called Saitek, with MadCatz handling the United States distribution. While MadCatz lists a number of big -name retailers on its Web site as locations in which to buy their products, the only one that seems to actually sell it is GameStop. Unfortunately, it has been almost completely sold out since its release. It took me a couple of weeks of watching the GameStop web site to finally get it. So do yourself a favor: just order it online and save yourself the hassle of trying to find it locally. Anyway, onto the review…

I purchased the XBox 360 version of the Aviator flight stick, which evidently also works with a PC (there is also a Playstation 3 version). The box specifically lists four XBox 360 games that the stick is compatible with: Blazing Angels, Blazing Angels 2, Ace Combat 6, and the new Tom Clancy’s HAWX. The Blazing Angels games are more arcade-style flying than pseudo-realism, so I’m not too excited about them. However, Ace Combat 6 and HAWX are both fantastic games and perfect for testing the flight stick.

The Good

The Aviator is solid. It has enough weight to handle being yanked left, right, forward, and back. I have used too many flight sticks in the past that would not stay put, which is not terribly useful when trying to dodge missiles mid-air.

The joystick itself has enough resistance to allow for accurate control of the virtual aircraft. No standard XBox 360 gamepad can provide the same amount of subtle maneuvering. Not only can you pitch and roll by moving the joystick forward, back, left, and right, but twisting the entire stick clockwise and counterclockwise enables pilot gamers to control the yaw of their planes, perfect for gunning down tanks along the horizon.

The trigger has the perfect amount of spring without too much resistance, allowing for individual shots, quick bursts, or prolonged blasts.

The throttle takes the palce of the left and right triggers on the XBox 360 controller and doesn’t easily flop around. It takes some force to move it back and forth, enabling careful selection of airspeed.

The Bad

The number one oversight with the Aviator is the length of the cable that connects it to the XBox 360. It was around 3-4 feet too short to reach from my entertainment center to my couch. Fortunately, I had a 6′ USB extension cord (actually, I had to disconnect it from my printer), but the original cable really should be longer.

The majority of the buttons are located along the front face of the base of the flight stick. It is nearly impossible to find the right button while in a dogfight. Fortunately, most of those buttons are not needed during flight, with the exception of enlarging/shrinking the map.

While the throttle itself is great, its placement could use some work. More expensive flight sticks often come with a throttle separate from the joystick. In this case, the throttle is placed behind the joystick, which forces somewhat awkward hand positioning.

The “hand rest” that comes with the joystick is not terribly comfortable, mostly because it’s nothing more than a couple of pieces of plastic that you have to screw together upon unboxing the flight stick.

It seems like the Aviator’s designers thought it would be fun to add a flip cover over the X button to add to the realism. In real life (or at least in movies), these flip covers exist to prevent pilots from accidentally launching missiles. Unfortunately, in both Ace Combat 6 and HAWX, the X button does not fire any missiles, but rather switches between types of missiles, essentially rendering the flip cover meaningless. Oh well.

The Ugly

My Aviator flight stick’s trigger broke only the second time I used it. Yeah, I was upset. I was in the middle of blasting some tanks in Ace Combat 6 and suddenly the machine gun stopped firing. At first, I assumed it had run out of bullets or jammed… but then I realized that neither of those things happen in the game. Then I heard a rattling noise when moving the joystick around and knew something was wrong.

So I busted out a screwdriver and four screws later my brand-new joystick was in multiple pieces and I was staring at the circuitry inside. I quickly noticed that the trigger mechanism was nothing more than a small spring which was supposed to press against a small metal tab that would, in turn, press against a tiny blue button. The problem was that the metal tab had come loose and was clanging around inside the joystick. I snapped the metal tab back into place, put it all back together again, and all is well again. I hope that it doesn’t come loose again.

Overall

I love the Aviator flight stick. It’s designed to work with Tom Clancy’s HAWX and definitely feels very natural controlling that game, but also flies very well with Ace Combat 6. If you’re a flight simulator fan and have never experienced air combat on an HDTV from the comfort of your couch, you need to pick up an Aviator, download the HAWX demo currently available on the XBox Live Marketplace, and see for yourself.

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MONDAY MEDIA: Henry Hatsworth and the Puzzling Adventure

What happens when you combine a side-scrolling platform adventure with a puzzle game?

Henry Hatsworth and the Puzzling Adventure

 Henry Hatsworth and the Puzzling Adventure is a game that forces players to think a little bit differently about what it means to play a video game. That is, it actually makes players play two intertwined games at once.

The side-scrolling adventure portion resides on the top screen of the Nintendo DS and resembles most platformers like Super Mario Brothers or Ghosts ‘n Goblins. You control Henry Hatsworth, a treasure-hunting professor-type (complete with monocle), who seeks out some sort of legendary golden suit. Along the way, you run, jump, swing a sword, and shoot at enemies. You have extra lives (that are gained by picking up bowler hats, like the one Hatsworth wears) and your life bar is made of hearts. All very standard for a side-scrolling adventure.

On the bottom (touch) screen exists a Bejeweled-style puzzle game, where you have to slide blocks around to match the colors in rows or columns of 3, either using the directional pad or stylus. It’s a fairly simple puzzle game that could get old quickly if it weren’t for its direct effect on the action on the top screen.

As you knock off enemies from the top screen, they fall into the puzzle world and appear as colored blocks. The blocks all incrementally work their way to the top of the screen over time and if any of the enemy blocks make it to the top, they’ll pop out and potentially injure Hatsworth. So you have to eliminate them just like any other block. In addition, power-ups sometimes appear in the puzzle, allowing Hatsworth to gain life or have special abilities in the adventure world.

The good news is that you don’t work on both screens simultaneously. You switch between them with a button press, so you don’t have to worry about an enemy hurting you in the adventure world while you’re working on the puzzle. There is also a puzzle meter that only allows you to be in the puzzle world for a limited amount of time before returning you to the adventure world, so you don’t spend your entire time aimlessly eliminating blocks.

Now, after all that explanation… is the game actually fun? Yes and no. At first, I thought the concept was very inventive and had a lot of potential for making two great gaming genres even better. Unfortunately, neither the side-scrolling portion nor the puzzling portion are great games on their own. I’ve played through the entire first world of the game and found the side-scrolling portion to be extremely repetitive. The same enemies come out over and over (in increasing numbers) as you work through levels that all have the same rather dull look to them. Entering the second world was a nice change of scenery, but I suspect the same thing will happen as I traverse through all of its individual levels. The puzzle suffers from the same simplicity, offering very little variety.

However, the interaction between the two mediocre games is what really saves Henry Hatsworth and the Puzzling Adventure. I do enjoy smashing enemies in the top screen for a while and then switching over and matching colored blocks for a while, knowing that my actions in both screens matter to my overall progression in the game.

As far as puzzle games for the Nintendo DS go, Professor Layton and the Curious Village has us spoiled with its unique and inventive puzzles. The fact that the lead character of Henry Hatsworth and the Puzzling Adventure is a similar type of person to Professor Layton likely hurts this game, as it draws too many unneeded comparisons between the two. The games are really nothing alike.

In the end, I’m happy that I rented Henry Hatsworth and the Puzzling Adventure instead of buying it and I will likely give up on it after a few more repetitive levels. It’s a great game to pick up and play a level or two, but don’t expect to be sucked in and playing for hours on end.

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Alyssa Milano Joins Cast for Ghostbusters Video Game

Just a few days after it was reported that Sigourney Weaver would not have a role in the upcoming Ghostbusters video game, Alyssa Milano joins the cast…

From action-figure.com:

Atari unveils Alyssa Milano as the new love interest in the forthcoming blockbuster title Ghostbusters: The Video Game. Alyssa Milano is best known for her roles in long running successful television series “Who’s the Boss”, “Melrose Place”, “Charmed” and most recently “My Name Is Earl” to name a few. Milano joins members of the original cast from the beloved Ghostbusters movies to recreate the unique blend of humour and fright that established Ghostbusters as a pop culture sensation.

Ghostbusters: The Video Game prides itself in staying true to the Ghostbusters universe, so it just wouldn’t feel right if Bill Murray’s character, Dr. Peter Venkman, wasn’t turning on the charm. In Ghostbusters: The Video Game, he’s chasing one in particular: Dr. Ilyssa Selwyn is a smart and sassy archaeologist who doesn’t take too kindly to Dr. Venkman’s advances.

In the game, Milano’s character, Ilyssa Selwyn, is an expert in Sumerian and pre-Sumerian cultures and is visiting New York City as guest curator for the highly anticipated ‘World of Gozer’ exhibition opening in 1991 at the Natural History Museum. In the story line, Gozerian mythology has attracted a wide popular following since the still-unexplained events and attacks that occurred in the city in 1984. Ilyssa is working late at the museum the night before the opening when a cataclysmic force is unleashed and summons an ancient enemy back to New York City. Strange events continue to erupt around her: what secret does she know? It’s up to the Ghostbusters to help Ilyssa find the key and stop the forces of evil that threaten the balance of the universe. That’s if they can keep Peter Venkman from hitting on her every three minutes.

The June 16 release date for this game cannot come soon enough.

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Toy Story Mania Game Coming to the Nintendo Wii and in 3D!

Have you played Toy Story Midway Mania at Disney’s Hollywood Studios or Disney’s California Adventure and wished that you could play again and again and again without having to wait in line? Looks like that dream may be coming true, at least a little bit…

From finance.yahoo.com:

Disney Interactive Studios today announced Toy Story Mania!, inspired by the Disney/Pixar animated feature “Toy Story,” will be released exclusively for the Wii™ home video game console this fall. Toy Story Mania! showcases an array of entertaining games based on the new Disneyland Resort and Walt Disney World Resort attractions, while featuring the iconic characters and humor from the popular Disney/Pixar “Toy Story” franchise.

“The ‘Toy Story’ franchise is a fun, dynamic and heart-warming series containing characters and themes that connect with every age group,” said Craig Relyea, senior vice president of global marketing, Disney Interactive Studios. “Toy Story Mania! combines those popular elements with the unique antics of the new theme park attraction for the ultimate in family entertainment.”

In Toy Story Mania!, players experience the fast-paced, zany fun of the Toy Story Mania! theme park attraction, which is an interactive experience requiring 3D glasses and involving rapid or quick-firing shooting galleries. In addition to galleries adapted from the attraction, the game includes new and original galleries and a series of mini games, all hosted by beloved characters from the movies. The thematically-connected levels are designed for up to four players of all ages with competitive and co-operative multiplayer options. Toy Story Mania! also includes bonus 3D features, transforming the game experience with eye-popping visuals.

The Pixar-created “Toy Story” and ”Toy Story 2” have both had successful box office and DVD sales. The Disney Digital 3D™ theatrical re-release of “Toy Story” is in the works and will open in theatres on October 2, 2009, followed by the 3D re-release of “Toy Story 2” opening on February 12, 2010, leading up to the premiere of “Toy Story 3” in 3D summer 2010. Toy Story Mania! is the first video game to place characters from these films into a carnival game setting and is expected to resonate with fans of the films and the attraction, as well as gamers who like pick-up-and-play party games.

No word as to what style of 3D glasses will be used. Traditionally, home 3D movies have required red/blue anaglyph glasses, though lately yellow/blue have become popular. The yellow/blue anaglyph glasses were used during the last Super Bowl to see a trailer for Monsters Vs Aliens in 3D and subsequently an episode of NBC’s Chuck. The latest issue of Entertainment Weekly also came with a pair of yellow/blue glasses and an assortment of 3D images inside the issue, including one from Toy Story.

If the Wii version of Toy Story Mania! does use colored glasses, the image won’t be nearly as lifelike as in the attraction, but will certainly be an adequate home substitute… and it certainly beats actually breaking your mom’s best china with baseballs.

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