Category: Technology



35

When is a phone not a phone? – Why I don’t want an iPhone

Today is launch day for the new iPhone 3G S. Based on the number of people who have made it clear to me that this was the perfect week for me to lose my phone, I’d say there’s quite a lot of excitement about the new iPhone release (as always).

But I am not here to write about how great the iPhone is. You can find plenty of that on Twitter. Instead, I intend to do quite the opposite.

I am on the hunt for a new cell phone. That is, I’m looking for a portable telephone that allows me to easily and clearly make calls from just about anywhere. With the cell phone industry expected to sell 4 billion phones by 2010, you’d think it would be an easy task to find a good, solid phone that makes calling people simple. Think again.

I really don’t like talking on the phone. I’m a very visual person, so having to pay attention to someone on the other end of a telephone is a big deal for me. Often, I have to force myself to physically stop what I’m doing in order to actually take part in a phone conversation. So when I’m out doing something, I really would rather not be interrupted by someone somewhere else wanting to talk to me.

Despite the fact that there was, in fact, a time when cell phones didn’t exist and people still managed to get through with their daily lives without dying,today’s society seems to be so dependent on cell phones that I must own one. After all, how else would I know what I need to pick up for dinner when I’m on the way home from the mall?

So now that it’s time for me to find a new cell phone, I find myself wondering what all the fuss is about the iPhone. Every time I’ve used one, I’ve found it uncomfortable to hold and requiring way too many virtual button presses in order to simply make a call. Sure, there’s an “app” for finding the nearest restroom and another for trading pictures with random strangers, but what about the make-a-darn-phone-call app?

When I’m at home and I want to call someone, I pick up the nearest telephone, dial 10 numbers (on physical buttons) and it’s ringing. Shortly thereafter, someone on the other end picks up and I have a conversation. My old cell phone behaved in the same way. It was a Samsung slider phone (I forget the model number) that I could pull it out of my pocket, slide open, dial 10 numbers (on physical buttons), and press call to talk to someone. I even was able to assign numbers that I frequently called to each of the keypad buttons so it only required that I press and hold down a single number to call home.

The iPhone and its touch screen have significantly complicated the calling process. After I lost my phone, I used my friend’s iPhone to call home to let my wife know that she couldn’t reach me for the near future. In order to do so, I had to swipe my finger across the bottom to unlock it, tap the phone icon at the bottom, then tap the keypad button to bring up the virtual numbered buttons, tap out the 10 digits, and then tap call. While it is mildly amusing to watch all the words and graphics on the screen fly around while I was doing all this, the process would definitely get old after two or three phone calls.

When I’m driving and need to quickly make a call or answer the phone, I’d like to be able to take the phone out of my pocket and perform whatever actions are necessary without having to actually look at the phone. Some might say I can do that with the new iPhone 3G S now that supports voice commands, but that would require: a) me to turn down the music or podcast that I’m listening to & b) it to actually understand the voice commands – technology I’ve had very little success with in the past.

Fans of the iPhone keep telling me that if I get one, I won’t understand how I ever got along without one. They make it seem like it’s impossible to be anywhere without the ability to check e-mail, surf the web, watch YouTube, look at Google Maps, and play Peggle.

To all that I say: Bah. I spend so much time in front of my computer at home, responding to e-mail and surfing the web, that I really would like the ability to get away from it once in a while. I already would prefer to not have a cell phone at all but, as I wrote above, that’s not really an option anymore. So since I have to have one, I’d rather it only enable me to make and receive phone calls and keep all that other Internet stuff away from me while I’m on the go. There no such thing as an e-mail that is so important that I absolutely need to know about it while I’m shopping at Target. It’s actually nice to be able to be away from a computer now and again. 

Now, since I host a popular podcast about Disney and co-publish a magazine about Orlando theme parks and attractions, there are those that tell me that I will be happy to be able to Twitter, update Facebook, and post pictures/video from an iPhone. To that I say: Maybe. I just *might* want to do those things every once in a while. But I don’t need an iPhone for that. Nearly every cell phone that’s currently available has enough built-in features to send various messages and multimedia with relative ease. What’s the difference? Doing so on the iPhone will cost me an extra $30 a month via AT&T’s required unlimited data plan.

Here’s where we reach part three of why I don’t need or want an iPhone: the cost. I don’t use a phone enough to justify paying $70+ per month on my line alone. For the last few months, my wife and I used between 300 and 400 minutes per month on both of our cell phones combined. The AT&T family plan with 550 shared minutes would be more than enough for us, especially as the minutes roll over. That plan costs just $59.99 a month for both of our lines. If I really wanted an unlimited data plan, I could pay $15 per month for a non-smart phone when I need it and cancel the data plan when I don’t want it anymore. With the iPhone, I’d be locked into shelling out $30 a month whether I use the data plan or not. Plus, getting an iPhone would cost me at least $99-199 up front for the phone ($199-299 if I wanted the iPhone 3G S), whereas I can get another phone that will make calls just as easily (if not easier) for $0.01.

Hopefully this explanation of why I don’t want an iPhone will help explain… why I don’t want an iPhone. I doubt it will stop anyone from telling me I should get one, but at least you know where I’m coming from. Feel free to comment and tell me why I’m wrong and why an iPhone is the best invention since sliced cheese. Maybe someone will convince me. Probably not.

8

Advice – Hang onto them hats and cell phones…

Back in March, I posted about the difficulties I was having in finding a new cell phone. My T-Mobile contract expired in December and I’ve passively looking for a new phone and provider since then.

Well, it looks like Universal Studios gave my cell phone hunt a boost from passive to active when I headed to Islands of Adventure on Monday. After riding the Incredible Hulk coaster and The Amazing Adventures of Spider-Man, I wanted to hit Dueling Dragons once before leaving the park. After winding through the queue, I selected the “Ice” side of the coaster to ride. It was a great ride and a fun time until I began checking my pockets while walking away from the ride.

Inside the left pocket of my shorts were my car keys. Within my back pocket was my wallet. And in my right pocket were my business card holder, Canon point-and-shoot camera, and… that’s all. I always keep my cell phone in my right pocket, so that’s when I realized that Dueling Dragons had eaten my phone.

I’ve never lost anything on a roller coaster before and have ridden this particular coaster plenty of times before without anything leaving my pockets, so I’m not sure what caused my phone escape this time.

Unfortunately, despite several assurances by the staff at the Islands of Adventure Lost & Found that their night crew regularly sweeps the ground below the coaster for lost items, my phone has not been found. Calling it also results in it immediately going to voice mail, which means it is off. Perhaps only the battery fell out, but most likely the phone exploded from smashing into the ground at high speeds coming off of the coaster.

So now I’m without a cell phone and but because of this incident, I am actively on the hunt for a new one, thanks to Dueling Dragons. From now on, I will be cautiously guarding the contents of my pockets when going on roller coasters, and you should too. I know that seems like common sense, but based on the number of details I had to give Lost & Found about the phone, it sounded like they find plenty of them every day, so losing them must be rather common.

I’ll follow this post up soon, likely tomorrow, with some  details on what phone and provider I decide on in my ongoing search for a cell phone that is primarily a phone, not a portable computer.

2

Review: New Ghostbusters video game lives up to all expectations

Ghostbusters has been one of my all-time favorite movies for as long as I can remember. It was released when I was just 3 years old, so I obviously don’t remember its release, but since it has been around for nearly my entire life, I essentially grew up with the characters of Ray, Egon, Peter, Winston, Janine, and the rest of the gang. In addition, my childhood included regularly watching The Real Ghostbusters cartoon series, playing with Ghostbusters action figures, and even sporting my own toy proton pack and ghost trap. Basically, I’ve been a Ghostbusters fanboy my entire life.

So when I first heard that a new Ghostbusters game was in development for release 25 years after the first film came out and it would feature the original cast lending their likenesses, voices, and writing talents to the game, I was obviously very excited. Now, after a few months of delays, Ghostbusters: The Video Game has finally found its way into my home.

The game was released in various forms on the XBox 360, Playstation 3, Nintendo Wii, Nintendo DS, and Playstation 2. From what I understand, the XBox 360 and Playstation 3 versions are nearly identical, offering the most realistic journey into the world of Ghostbusters. The Wii and PS2 versions follow mostly the same storyline but feature cartoony graphics. And the DS version is completely different. So, knowing all that, I bought the XBox 360 version, wanting to have the closest experience to a second Ghostbusters movie sequel as possible. As such, the review below applies only to the 360 version (but also likely applies for the similar Playstation 3 version as well).

I picked up the game at midnight on release night and immediately played for around two hours. From the opening cutscene, I was hooked. My hopes of reliving the same feelings evoked by the Ghostbusters films were fulfilled and then some. Ghostbusters: The Video Game is quite possibly the best movie-based game ever produced. Since most movie-based games are terrible, that may not be saying much, but if you’re a fan of the Ghostbusters films, there is nothing about this game you won’t enjoy.

It is a treat to hear actors Dan Akyroyd, Harold Ramis, Bill Murray, Ernie Hudson, Annie Potts, and a few others reprise their classic roles and really get into it. With the possible exception of Murray’s new portrayal of Dr. Peter Venkman, all of the actors sound like it was only yesterday that they last played these characters. Murray is a bit more low key than he once was, but still delivers funny one-liners and plenty of sappy romantic schtick.

The game developers did a fantastic job creating computer-animated versions of the actors. While they’re not photorealistic, they do capture the essence of each actor’s facial expressions enough to draw you into the moment, especially during the pre-rendered cutscenes (of which there are 11) that look and sound good enough to be spliced together to make a Ghostbusters animated short film.

The game does not place you in any of these well-known roles, but rather as a rookie Ghostbuster tagging along for the ride. While some may be upset that you don’t get to pick your favorite Ghostbuster to play as, I believe that the game designers made an excellent decision by placing you as a nameless third-party character. The playable character always takes a back seat to the real stars, which makes the game feel more like an interactive movie rather than a video game. It also allows the real Ghostbusters to almost-constantly talk back and forth, moving the story along while you run through the game. It’s like a never-ending playable cutscene.

The game features many recognizable movie characters, including Slimer, the Stay Puft Marshmallow Man, the Librarian, and many others that I won’t spoil here. There are also plenty of new characters (mostly enemies) that fit right in. Fans of the films will enjoy a return to many settings from the first film, including the Ghostbusters firehouse (of course), the Sedgewick Hotel, and a few others. These familiar settings are mixed in with new locations very well.

Since the game plays more like an interactive movie than a traditional video game, there isn’t a constant swarm of enemies. Instead, gamers will find themselves fighting enemies for a while, then walking around with the Ghostbusters for a while, exploring areas using a PKE meter, hunting for hidden artifacts and figuring out where to go next. It’s not an open world, but it does give you enough freedom to play at your own pace without fear of encountering too many baddies.

The game is a tad on the easy side and I recommend that avid gamers choose the “Professional” difficulty level. I played through on the “Experienced” (medium) difficulty and finished the game in 7 hours. So while the duration of the game is not as long as many, replayability is very high. Once you strap on your proton pack for the first time, you’ll want to go back and do it over and over again.

I haven’t had a chance to try the XBox LIVE online modes yet, which feature a number of “jobs” you can perform as a Ghostbuster, but they sound less fun than the main game. Unfortunately, only the Wii version features local co-op play so you’ll only be playing single-player on the 360 or PS3 without XBox LIVE.

Overall, hardcore gamers may describe Ghostbusters: The Video Game as too easy or too short, but hardcore fans of the Ghostbusters series will find nothing wrong with it. After finishing the game earlier today, I honestly felt like I just watched a non-existant Ghostbusters 3 film and a good one at that. I’ve read many times that the gang is actually making a third Ghostbusters film, but until that really happens (and I’ll only believe it when I see the first production still), this video game is the next best thing.

Finally, after so many years, I can truthfully say: Bustin’ makes me feel good.

15

Host Transfer Complete

If you are seeing this post, that means my transfer of distantcreations.com, attractionsmagazine.com, and parktunes.com from DreamHost to HostGator is complete. Or, at least, it is for you.

I updated the DNS settings to point to HostGator’s servers at around 6:00pm on Monday, May 25, 2009, so if you’re reading this, that means those settings have propagated out to your ISP. If you don’t mind, please post in the comments below what day/time (in Eastern Standard Time) you are able to read this so I can get an idea of how quickly everything is beginning to work again.

And if you notice anything broken on any of the above three sites, please let me know!

I’ll post a complete review of how HostGator is working out for me in the coming weeks.

4

THURSDAY THEME PARK: Universal Studios’ Terminator 2: 3D

I can’t think of a better way to conclude my series of posts leading up to the release of Terminator Salvation than with a look at…

Universal Studios’ Terminator 2: 3D

When I write that I want to take a “look” at Terminator 2: 3D, I mean it literally. Ever since I first saw this incredible attraction, which is essentially an extension of Terminator 2: Judgement Day (the movie), I wanted to own a copy to watch over and over at home. James Cameron (and his crew) did an incredible job bringing the world of Terminator 2 back to life in this action-packed show that’s unlike any other 3D movie anywhere, combining live character doubles and special effects in the theater with on-screen big-budget scenes starring the top actors from the film.

So I was happy to have now found a variety of good-enough-for-now versions of the attraction on YouTube. None of them are crystal clear or worth blowing up on a big screen in a home theater, but they are enough to satisfy any T2:3D craving for those of you who can’t run out to Universal Studios to see it in person. So here are the best versions I could find online:



This last video features a clip of the finale of the T2:3D attraction in anaglyph 3D, so you can enjoy the multi-dimensional fun at home with a pair of red/blue glasses. Just be sure to skip the first couple of minutes of excessively-long scrolling text:

While I never want to see Terminator 2: 3D leave Universal Studios, it’s inevitable that eventually it will no longer be relevant and be replaced by something inferior. When that time comes, I hope that they have the good sense to follow in the footsteps of Back to the Future: The Ride and release the entire T2:3D film on DVD, Blu-Ray, or whatever home video technology is popular at the time. Maybe it’ll even be in 3D by then.

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