Category: Monday Media



21

MONDAY MEDIA: Podcasts I Still Listen To

I have been producing Inside the Magic, my independent podcast about all things Disney, for over four years now. In that time, thousands of other podcasts have come and go, discussing every nearly topic imaginable. Likewise, I have subscribed (and unsubscribed) to a variety of shows over the past few years, with only a handful sticking around today. So I thought I’d share the few that remain on my list of…

Podcasts I Still Listen To

The Daily GizWiz can be found on Leo Laporte’s TWiT Netcast Network and is just the right mix of crazy humor, gadget information, and complete nonsense. Leo Laporte has a long history of broadcasting, so he is able to make the show sound professional, even if it’s really just two guys goofing off for 15-20 minutes every week day. The other goof-off is Dick DeBartolo, who is one of MAD Magazine‘s most prominent writers. It’s a fun show that I can turn to during any car ride to keep me entertained.

I have tried many other TWiT network podcasts over the past couple of years but ultimately ditched them all. This Week in Tech (where TWiT gets its name) was one of the shows that inspired me to start Inside the Magic, but has lately become too long-winded with guests who are simply obnoxious to listen to. Likewise, MacBreak Weekly was formerly a great place to hear intelligent discussions about the latest Apple/Mac news but has since turned into the Andy Ihnatko turn-your-brain-into-mush-with-endless-ramblings hour.

I am a certified home theater nut and listening to the HDTV and Home Theater Podcast from the HT Guys lets me know that I am not alone. This show comes out twice a week and covers all of the latest home theater gadget news in a two-guys-in-a-basement recording style. There’s nothing flashy about the show but it works well and gets the job done. The hosts, Ara and Braden, answer a lot of questions from their listeners that go well beyond the basic “how do I set up my equipment properly” inquiries. Both hosts are quite knowledgeable in not only home theater technology but also computers in general, so they’re able to branch out and review products intelligently.

The only Disney-related podcast that I still listen to is my friend Paul Barrie’s Window to the Magic. I don’t listen to any other Disney podcast that covers Disney news as I already get enough of that while hosting Inside the Magic. It would be like the local ABC news anchor going home and watching the CBS news broadcast after work. Paul takes his show in a completely different direction, focusing on the sounds of the Disney theme parks, which is something I can always enjoy. His show has been around almost as long as mine and my only complaint is that I don’t always have time to listen to everything it has to offer. But when I do, I enjoy it.

That’s it!

Yes, I only listen to three other podcasts. There’s simply not enough time each week for me to subscribe to any more. In fact, I’m already several weeks behind on these three with no hope of ever catching up. The fact that there are so many podcasts in existence is both wonderful and problematic. It’s impossible to enjoy them all, so I’ve had to pick my favorite three and stick with them for now.

So what are your favorite podcasts? Comment!

2

MONDAY MUSIC: Nine Inch Nails album Still is a Must-Listen for Fans

With many albums released online or packaged in special editions/multiple versions, even an artist’s biggest fans can inadvertently miss out on a song or album’s release. I’ve been a big Nine Inch Nails fan for around 15 years and only recently realized that I was missing out on a fantastic release from just a few years ago…

Nine Inch Nails album Still is a Must-Listen for Fans

The Fragile is my favorite Nine Inch Nails album so it shocked me to find that I had completely missed out on a The Fragile-era Nine Inch Nails release called Still, in which Trent Reznor performs “stripped down” versions of some of NIN’s best songs in addition to a few new ones.

According to wikipedia:

Reznor followed The Fragile with another remix album, Things Falling Apart, released after the 2000 Fragility tour, which itself was recorded and released on CD, DVD, and VHS in 2002 as And All that Could Have Been. A deluxe edition of the live CD came with the companion disc Still, featuring stripped-down versions of songs from the NIN catalog along with several new pieces of music.

I purchased The Fragile the day it came out. In fact, I bought it in a midnight release. I attended one of the concerts in the Fragility tour, which was the first time I had seen NIN live and was easily one of the best concerts I’ve ever been to. I also purchased And All that Could Have Been on DVD to relive that concert experience at home. Amongst all of that, I decided that since I owned the live DVD, I didn’t need to buy the live CD as well. Had I realized that Still was packaged with the live CD, I surely would have purchased it then. But only a recent browsing of the Nine Inch Nails web site led me to find out that I had been missing out on Still for several years.

This album is the closest thing around to Nine Inch Nails performing on MTV’s Unplugged. The songs are reduced to Trent Reznor’s vocals and a small assortment of instruments, with only a few digital tracks. It’s rare to hear NIN like this as so many of their songs are music-heavy with vocals taking a backseat.

Here’s the track list:

1. Something I Can Never Have

2. Adrift and At Peace

3. The Fragile

4. The Becoming

5. Gone, Still

6. The Day The World Went Away

7. And All That Could Have Been

8. The Persistence Of Loss

9. Leaving Hope

The end result is a Nine Inch Nails album that can be listened to when you’re in the mood for quiet music. I often put on Ghosts I-IV, their recent free instrumental release, when working on projects and now I will add Still to that rotation.

The NIN web site has Still for sale for just $9.99 without the live CD attached. Pick it up now.

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MONDAY MUSIC: MC Hammer concert at Universal Studios Mardi Gras – Review, Video, and Photos

(This is a repost from the Orlando Attractions Magazine blog)

Saturday night, April 4, 2009, I attended the MC Hammer show at Universal Studios’ Mardi Gras as my very first Mardi Gras concert experience. After hearing the horror stories of the massive crowds that showed up for Kelly Clarkson’s show last week, I was worried that I’d end up too far away from the stage to even see Hammer perform. Fortunately, it appears that MC Hammer isn’t nearly as popular as Kelly Clarkson, though I’d personally rather listen to ‘U Can’t Touch This’ ten times in a row than hear ‘Since U Been Gone’ even once.

When I arrived at the Universal Studios concert area at a little before 8p.m., here’s what the scene looked like:

Universal Studios Mardi Gras stage

There was plenty of room to walk around, sit on the fake grass, or stand near the stage and wait for the concer to begin. As night fell, the crowd began to get larger, with nearly everyone standing and inching closer to the stage by around 8:30p.m.

The Mardi Gras parade music began playing over the stage loudspeakers at 9:00p.m., though we couldn’t actually see the parade until 9:30p.m. After that passed by, a couple of Mardi Gras people came out on stage and threw beads into the crowd for 15 minutes or so. Finally, around 10:00p.m., it was time for MC Hammer to come out.

The atmosphere of this concert was very casual. Hammer casually strolled on stage with no introduction or theatrics. Once the DJ hit play on a backing track on his laptop, the show began and Hammer, along with a ton of background dancers, blazed through three or four songs that I didn’t recognize. Even so, it was a blast to see MC Hammer in person, dancing up a storm. He seemed very laid back and simply wanted to have fun with the performance. After all, it was in a theme park -- no need to take it too seriously! He was performing for park guests of all ages, which is not likely his typical audience.

Between songs, MC Hammer and the dancers walked around (or off) stage, resetting for the next track. Occasionally Hammer talked to the crowd, either introducing an upcoming song or saying how excited he was to be in Orlando. But at that point everyone close to the stage (includying myself) had been standing there for 2+ hours and were itching for some hit songs that we would actually recognize.

In that regard, Hammer did not disappoint. Ultimately his set list included “2 Legit 2 Quit”, “Pray”, “Pumps and a Bump”, and even “Addams Groove” from The Addams Family film soundtrack (a song I had forgotten ever existed but was happy to hear it live).

Before “Addams Groove,” Hammer introduced his son along with a large group of teenage dancers who pop-and-lock’ed through the entire song while Hammer took a spot in the background rapping the song’s lyrics.

But the song everyone wanted to hear is the one that MC Hammer is most famous for recording: “U Can’t Touch This.” At around 10:50p.m., the show came to a halt when Hammer came down off of the stage and headed toward the audience. He began personally selecting audience members, pulling them over barracades and telling them to walk up near the stage. After nearly ten minutes of silence and confusion by most of the audience, all of those selected (there must have been at least 100 people) were told to head up onto the stage:

Finally, Hammer joined them up on stage and made sure they all knew exactly what was about to happen by simply facing the on-stage crowd and uttering “My my my…” into the microphone, the opening words to “U Can’t Touch This.” The group began rapping back to him the first few lyrics, ensuring to him that they were ready.

What came next was a hilariously bizarre performance of “U Can’t Touch This,” which I bring you here for your viewing enjoyment:

This was definitely the highlight of the night, especially with the Hammer dance-offs / instructionals throughout the song. I’m quite jealous that I wasn’t in the right spot to get pulled up on stage.

Overall, this was one of the least serious concert experiences I have ever been to, but that’s what made it great fun. MC Hammer and his crew were clearly there to have a good time and involve a theme park audience in the performance. I’ve read some comments about this show that complained that it was unorganized, that Hammer wasn’t actually rapping, and that the recent Barenaked Ladies show at Universal Mardi Gras was much better. I have to disagree. This experience was all about seeing MC Hammer live and in person and nothing more. I grew up listening to Hammer’s music and to see him perform his hits live and Hammer-dance around the stage was something I thought I’d never get to do. I also listened to bits of the Barenaked Ladies show at Universal (they released an audio recording of it on their web site) and I thought they sounded like a bunch of amateur comedians rather than a band -- I’d rather see MC Hammer any day.

It was definitely Hammer Time in Orlando last night and I’m happy to say that I was there to witness it.

Listen to the very end Show #209 of Inside the Magic to hear a binaural recordings of two songs from the concert.

Here are a couple more photos I took at the concert:

1

MONDAY MEDIA: Henry Hatsworth and the Puzzling Adventure

What happens when you combine a side-scrolling platform adventure with a puzzle game?

Henry Hatsworth and the Puzzling Adventure

 Henry Hatsworth and the Puzzling Adventure is a game that forces players to think a little bit differently about what it means to play a video game. That is, it actually makes players play two intertwined games at once.

The side-scrolling adventure portion resides on the top screen of the Nintendo DS and resembles most platformers like Super Mario Brothers or Ghosts ‘n Goblins. You control Henry Hatsworth, a treasure-hunting professor-type (complete with monocle), who seeks out some sort of legendary golden suit. Along the way, you run, jump, swing a sword, and shoot at enemies. You have extra lives (that are gained by picking up bowler hats, like the one Hatsworth wears) and your life bar is made of hearts. All very standard for a side-scrolling adventure.

On the bottom (touch) screen exists a Bejeweled-style puzzle game, where you have to slide blocks around to match the colors in rows or columns of 3, either using the directional pad or stylus. It’s a fairly simple puzzle game that could get old quickly if it weren’t for its direct effect on the action on the top screen.

As you knock off enemies from the top screen, they fall into the puzzle world and appear as colored blocks. The blocks all incrementally work their way to the top of the screen over time and if any of the enemy blocks make it to the top, they’ll pop out and potentially injure Hatsworth. So you have to eliminate them just like any other block. In addition, power-ups sometimes appear in the puzzle, allowing Hatsworth to gain life or have special abilities in the adventure world.

The good news is that you don’t work on both screens simultaneously. You switch between them with a button press, so you don’t have to worry about an enemy hurting you in the adventure world while you’re working on the puzzle. There is also a puzzle meter that only allows you to be in the puzzle world for a limited amount of time before returning you to the adventure world, so you don’t spend your entire time aimlessly eliminating blocks.

Now, after all that explanation… is the game actually fun? Yes and no. At first, I thought the concept was very inventive and had a lot of potential for making two great gaming genres even better. Unfortunately, neither the side-scrolling portion nor the puzzling portion are great games on their own. I’ve played through the entire first world of the game and found the side-scrolling portion to be extremely repetitive. The same enemies come out over and over (in increasing numbers) as you work through levels that all have the same rather dull look to them. Entering the second world was a nice change of scenery, but I suspect the same thing will happen as I traverse through all of its individual levels. The puzzle suffers from the same simplicity, offering very little variety.

However, the interaction between the two mediocre games is what really saves Henry Hatsworth and the Puzzling Adventure. I do enjoy smashing enemies in the top screen for a while and then switching over and matching colored blocks for a while, knowing that my actions in both screens matter to my overall progression in the game.

As far as puzzle games for the Nintendo DS go, Professor Layton and the Curious Village has us spoiled with its unique and inventive puzzles. The fact that the lead character of Henry Hatsworth and the Puzzling Adventure is a similar type of person to Professor Layton likely hurts this game, as it draws too many unneeded comparisons between the two. The games are really nothing alike.

In the end, I’m happy that I rented Henry Hatsworth and the Puzzling Adventure instead of buying it and I will likely give up on it after a few more repetitive levels. It’s a great game to pick up and play a level or two, but don’t expect to be sucked in and playing for hours on end.

5

MONDAY MEDIA: Resident Evil 5 – A Technical Review

For every video game that is released, there is a plethora of online reviews, both from professional game critics as well as your average everyday blogger. So I thought that rather than adding my general opinion of a video game to the mix, I’d try for something a little different with…

Resident Evil 5 – A Technical Review

I’d like to briefly review some of the more technical aspects of the XBox 360 version of Resident Evil 5, including video & audio quality, virtual camera work, and offline multi-player mode. So let’s get to it:

Video Quality

Like any game on XBox 360, Resident Evil 5 features resolutions up to full 1080p high-definition. But unlike many games where textures aren’t fully created or rendered at high resolutions, Resident Evil 5 features nothing but high quality visuals throughout the game. Every aspect of the game looks fantastic on my Samsung 1080p DLP HDTV. I won’t go as far as saying that it looks real, but I might be too frightened if it did. Instead the game features a pseudo-realistic visual style that is based on real-world textures, lighting, and physics, but still retains an overall polished video game feel.

What strikes me the most about Resident Evil 5′s visuals is the lighting. I’ve played too many games that use the same color scheme and overall ambient lighting no matter if the characters are inside a building or in the middle of the desert. Every location in Resident Evil 5 features a unique lighting profile, appropriately altering the overall colors and brightness. Inside dark caves, the lighting is often a soft blue/green with details fading into darkness. Outside, lighting shifts to a washed-out yellow/orange, emphasizing the heat in the game’s African setting.

The only visual item I dislike in Resident Evil 5 is the overly repeated use of a handful of enemy characters. It’s not uncommon for two or three enemies on the screen to look 100% identical to each other, with the same face, hair, skin color, and clothes. Every time that happens, it reminds me that I am playing a video game… though I suppose that may not be a bad thing.

Audio Quality

Resident Evil 5 sounds like a well-mixed Hollywood film. No single sound overpowers another. Distant noises and words sound appropriately far away and nearby sounds are correctly placed within the 5.1 surround sound region. In other words, when this chainsaw guy (a Resident Evil staple) comes at you and you run away, just listen closely and you’ll hear him suddenly appear in your rear channels just before he ends your game. Good times.

For the first time in a Resident Evil game, Resident Evil 5 features co-op play, either with a computer-controlled second character or with a friend. While communication between characters isn’t as common or needed in this game as it is in first-person shooters, there is still some chatter that goes on between the main characters of Chris Redfield and Sheva Alomar and it’s always very easy to hear what each one is saying, as long as they are within a realistic earshot of each other. Further away, words are appropriately muffled.

Virtual Camera

While I do think that the camera controls during Resident Evil 5′s gameplay could use a little work (spinning the camera around seems so slow – even with aiming speed turned to the fastest setting), that’s not what I’m going to review here. I’d like to mention that the virtual camera work featured throughout all of Resident Evil 5′s cutscenes is phenomenal. I don’t remember the last time I watched a video game cutscene and actually though the cinematography was great.

Many of the shots used in the cutscenes are creative, unique, and help to move the scene along. Action scenes feature a lot of Hollywood-style swooping helicopter shots as well as quick cuts between close-ups of people meeting their demise, explosions, or other exciting happenings. Dialogue scenes aren’t filled with the usual locked-off shots that plague so many video games but are shot with what feels like a handheld camera, walking along with the characters.

Even the mini-cutscenes that take place during “assist jumps” are fun to watch, with a combination of fast and slow-motion action. Nothing but well-framed shots all the way through the game.

Offline Multi-Player Mode

When I first heard that Resident Evil 5 would feature a secondary character helping players throughout the game, I thought it was a lame twist on what the RE series has always been. Then I learned that the secondary character could be played by another person, either remotely over the Internet or using a second controller on the same console. Resident Evil has never featured multi-player gameplay before, so I was excited about the prospect of blasting enemies with my wife (who’s a HUGE Resident Evil fan).

Of course, being an over-the-shoulder shooter, Resident Evil 5 couldn’t just throw another local offline player’s character into the same screen and have it controllable. Instead, they had to use split-screen, which inherently makes each player’s view considerably smaller than if they were playing in single-player or Internet co-op mode. I’ve never been a fan of split-screen gameplay, as it’s generally hard to see what’s going on in the game, so I was worried that Resident Evil 5 wouldn’t be very fun in this mode. I was dead wrong.

I’ve been playing Resident Evil 5 in two-player split-screen mode with my wife for a few days now and have loved every minute of it. It only takes a few seconds to get used to looking at what amounts to just 1/4 of the full HDTV display. Whenever the game switches to a cutscene, it jumps to full-screen mode and after staring at the smaller split-screen view for so long, the cutscenes seem even more dramatic this way.

Thankfully, Capcom decided to keep each of the two player views in a widescreen form, rather than simply vertically dividing the screen in half, which would effectively kill each player’s peripheral vision. Staggering the two views prevents players’ eyes from needlessly wandering to the other player’s screen. And as an added bonus, when mini-cutscenes do show up (such as the above-mentioned “assist jumps”), they’re displayed from two different angles on each of the smaller views, making for a fun cinematic moment.

While it is often difficult to see exactly where a gun is aiming in split-screen mode, it’s still a heck of a lot of fun to play. I wouldn’t recommend it for any screens smaller than 42″ however, as everything would simply be way too small to enjoy.

If you have an opinion on the more technical aspects of Resident Evil 5, comment!

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